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SimulationCraft 601-1

for World of Warcraft 6.0.1 Live (build level 18556)

Beta Release

Bob : 3048 dps, 41530 dtps, 1357 hps (0 aps), 168.4k TMI

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR   HPS HPS(e) HPS Error HPS Range HPR
3047.7 3047.7 0.51 / 0.02% 226 / 7.4% 9.7       1357.0 1357.0 0.85 / 0.06% 378 / 27.9% 4.3
DTPS DTPS Error DTPS Range   TMI TMI Error TMI Min TMI Max TMI Range   MSD Mean MSD Min MSD Max MSD Freq.   Window Bin Size
41530.1 8.58 / 0.02% 3866 / 9.3%       168.4k 37 / 0.02% 151.8k 183.7k 16.2k / 9.6%       149.2% 118.6% 176.6% 3.1       6.00s 0.50s
RPS Out RPS In Primary Resource Waiting APM Active Skill
315.6 315.6 Mana 45.44% 22.4 100.0% 100%
Talents
  • 15: Pursuit of Justice
  • 30: Fist of Justice
  • 45: Eternal Flame
  • 60: Unbreakable Spirit
  • 75: Divine Purpose
  • 90: Light's Hammer
  • Talent Calculator
Glyphs
  • Glyph of Focused Shield
  • Glyph of the Alabaster Shield
  • Glyph of Divine Protection
Professions
  • blacksmithing: 600
  • enchanting: 600

Charts

Action DPET Chart Action Damage Chart DPS Taken Timeline Chart
DPS Timeline Chart Resolve Timeline Chart DPS Distribution Chart Time Spent Chart

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% B% M-Count M-Hit M-Crit M-Crit% Up%
Bob 3048
crusader_strike 737 24.2% 97.4 4.65sec 3405 2301 Direct 97.4 2802 5605 3197 14.1% 7.5% 20.6 860 1720 14.1%  

Stats details: crusader_strike

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 97.37 97.37 0.00 0.00 1.4795 0.0000 331560.32 331560.32 0.00 2301.48 2301.48
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
multistrike_crit 2.91 14.10% 1719.97 1605 1835 1620.96 0 1835 4997 4997 0.00
multistrike 17.71 85.90% 860.05 802 917 860.05 818 898 15228 15228 0.00
hit 77.38 79.47% 2866.87 2675 3058 2866.89 2809 2919 221833 221833 0.00
hit (blocked) 6.27 6.44% 2006.84 1872 2141 2002.96 0 2140 12589 12589 0.00
crit 12.70 13.04% 5733.30 5351 6116 5733.34 5404 6020 72794 72794 0.00
crit (blocked) 1.03 1.05% 4014.51 3745 4282 2574.50 0 4282 4119 4119 0.00
 
DPS Timeline Chart
 

Action details: crusader_strike

Static Values
  • id:35395
  • school:physical
  • resource:mana
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:320.0
  • cooldown:4.50
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:35395
  • name:Crusader Strike
  • school:physical
  • tooltip:
  • description:{$?s85673=false}[An instant strike that causes $sw2 Physical damage and grants 1 Holy Power.][An instant strike that causes $sw2 Physical damage.]
Weapon
  • normalized:true
  • weapon_power_mod:0.285714
  • weapon_multiplier:1.00
 
judgment 1033 33.9% 69.3 6.53sec 6702 4530 Direct 69.3 5524 11048 6303 14.1% 0.0% 14.6 1657 3314 14.1%  

Stats details: judgment

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 69.32 69.32 0.00 0.00 1.4795 0.0000 464602.16 464602.16 0.00 4529.96 4529.96
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
multistrike_crit 2.06 14.08% 3314.34 3314 3315 2893.94 0 3315 6834 6834 0.00
multistrike 12.59 85.92% 1657.17 1657 1658 1657.17 1657 1658 20858 20858 0.00
hit 59.55 85.90% 5523.90 5523 5524 5523.90 5524 5524 328955 328955 0.00
crit 9.77 14.10% 11047.81 11047 11048 11047.37 0 11048 107954 107954 0.00
 
DPS Timeline Chart
 

Action details: judgment

Static Values
  • id:20271
  • school:holy
  • resource:mana
  • range:30.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:1600.0
  • cooldown:6.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:20271
  • name:Judgment
  • school:holy
  • tooltip:
  • description:Causes {$s1=1} Holy damage{$?s105424=false}[ and generates 1 Holy Power]?s85256[and generates 1 Holy Power][]. Requires an active Seal to cast.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.603000
  • spell_power_mod.direct:0.502100
  • base_dd_min:1.00
  • base_dd_max:1.00
Weapon
  • normalized:false
  • weapon_power_mod:0.285714
  • weapon_multiplier:0.00
 
melee 1278 41.9% 190.3 2.36sec 3022 1280 Direct 190.3 2487 4973 2837 14.1% 7.5% 40.4 763 1526 14.1%  

Stats details: melee

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 190.34 190.34 0.00 0.00 2.3613 0.0000 575174.42 575174.42 0.00 1279.75 1279.75
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
multistrike_crit 5.70 14.12% 1526.23 1430 1622 1519.66 0 1622 8698 8698 0.00
multistrike 34.66 85.88% 763.16 715 811 763.16 743 785 26450 26450 0.00
hit 151.26 79.47% 2543.87 2384 2704 2543.88 2509 2578 384791 384791 0.00
hit (blocked) 12.25 6.44% 1780.59 1669 1893 1780.62 1697 1883 21817 21817 0.00
crit 24.81 13.04% 5088.03 4768 5407 5088.09 4920 5259 126246 126246 0.00
crit (blocked) 2.01 1.06% 3561.48 3338 3785 3075.37 0 3785 7173 7173 0.00
 
DPS Timeline Chart
 

Action details: melee

Static Values
  • id:0
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:0.00
  • base_execute_time:2.60
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Weapon
  • normalized:false
  • weapon_power_mod:0.285714
  • weapon_multiplier:1.00
 
Healing and Absorb Stats HPS HPS% Execute Interval HPE HPET Type Count Hit Crit Avg Crit% M-Count M-Hit M-Crit M-Crit% Up%
Bob 1357
seal_of_insight_proc (_proc) 1315 96.9% 124.7 3.60sec 4748 0 Direct 124.7 4419 0 4419 0.0% 26.4 1326 2651 17.1%  

Stats details: seal_of_insight_proc

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 124.71 124.71 0.00 0.00 0.0000 0.0000 592062.71 593107.01 0.18 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
multistrike_crit 4.53 17.13% 2651.46 0 3604 2618.47 0 3595 11999 12020 0.21
multistrike 21.90 82.87% 1325.61 0 1819 1325.52 1042 1558 29031 29082 0.19
hit 124.71 100.00% 4418.59 0 6123 4418.42 4206 4640 551033 552004 0.18
 
HPS Timeline Chart
 

Action details: seal_of_insight_proc

Static Values
  • id:20165
  • school:holy
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Bob
  • harmful:true
  • if_expr:
Spelldata
  • id:20165
  • name:Seal of Insight
  • school:holy
  • tooltip:Improves healing by {$s2=5}%. Melee attacks have a chance to heal.
  • description:Fills you with Holy Light, increasing healing done by {$s2=5}% and giving melee attacks a chance to heal {$?s119477=false}[the most wounded member of your party or raid][you] for {$?s112859=false}[${(0.236*$AP+0.236*$SPH)*1.25}][${0.236*$AP+0.236*$SPH}].
Direct Damage
  • may_crit:false
  • attack_power_mod.direct:0.236000
  • spell_power_mod.direct:0.236000
  • base_dd_min:0.00
  • base_dd_max:0.00
Weapon
  • normalized:false
  • weapon_power_mod:0.285714
  • weapon_multiplier:0.00
 
shining_protector 42 3.1% 16.0 26.78sec 1175 0 Direct 16.0 1175 0 1175 0.0% 0.0 0 0 0.0%  

Stats details: shining_protector

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
heal 16.02 16.02 0.00 0.00 0.0000 0.0000 18832.36 18865.07 0.17 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 16.02 100.00% 1175.44 0 1813 1176.03 636 1525 18832 18865 0.18
 
HPS Timeline Chart
 

Action details: shining_protector

Static Values
  • id:159374
  • school:holy
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:0.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Bob
  • harmful:true
  • if_expr:
Spelldata
  • id:159374
  • name:Shining Protector
  • school:holy
  • tooltip:
  • description:All heals you receive have a chance equal to your multistrike chance to trigger Shining Protector, healing you for an additional {$s1=30}% of the triggering heal.
Direct Damage
  • may_crit:false
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:4793.00
  • base_dd_max:4793.00
 
Simple Action Stats Execute Interval
Bob

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit
alabaster_shield 14.8 23.6 30.4sec 11.4sec 65.97% 65.97%

Buff details

  • buff initial source:Bob
  • cooldown name:buff_alabaster_shield
  • max_stacks:3
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • alabaster_shield_1:25.22%
  • alabaster_shield_2:15.72%
  • alabaster_shield_3:25.03%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:121467
  • name:Alabaster Shield
  • tooltip:Increases Shield of the Righteous damage by {$s1=10}%.
  • description:{$@spelldesc63222=Your successful blocks increase the damage of your next Shield of the Righteous by {$121467s1=10}%. Stacks up to {$121467u=3}1 times.}
  • max_stacks:3
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
grand_crusader 12.6 1.8 33.5sec 29.0sec 17.80% 17.80%

Buff details

  • buff initial source:Bob
  • cooldown name:buff_grand_crusader
  • max_stacks:1
  • duration:6.00
  • cooldown:0.00
  • default_chance:30.00%
  • default_value:0.00

Stack Uptimes

  • grand_crusader_1:17.80%

Trigger Attempt Success

  • trigger_pct:29.99%

Spelldata details

  • id:85416
  • name:Grand Crusader
  • tooltip:Your next Avenger's Shield will generate 1 Holy Power.
  • description:{$@spelldesc85043=When you avoid a melee attack you have a {$h=30}% chance of refreshing the cooldown on your next Avenger's Shield and causing it to generate 1 Holy Power.}
  • max_stacks:
  • duration:6.00
  • cooldown:0.00
  • default_chance:100.00%
Constant Buffs
bladed_armor

Buff details

  • buff initial source:Bob
  • cooldown name:buff_bladed_armor
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • bladed_armor_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:161608
  • name:Bladed Armor
  • tooltip:
  • description:Increases your Attack Power by {$s1=100}% of your Bonus Armor.
  • max_stacks:
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
resolve

Buff details

  • buff initial source:Bob
  • cooldown name:buff_resolve
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • resolve_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Resources

Resource Usage Type Count Total Average RPE APR
Bob
crusader_strike Mana 97.4 31159.6 320.0 320.0 10.6
judgment Mana 69.3 110916.4 1600.0 1600.0 4.2
Resource Gains Type Count Total Average Overflow
shining_protector Health 16.02 18832.50 (3.08%) 1175.44 32.71 0.17%
seal_of_insight_proc Health 151.13 592062.07 (96.92%) 3917.49 1044.33 0.18%
guarded_by_the_light Mana 224.61 141303.07 (100.00%) 629.10 936836.06 86.89%
crusader_strike Holy Power 97.37 3.00 (60.00%) 0.03 94.37 96.92%
judgments_of_the_wise Holy Power 69.32 2.00 (40.00%) 0.03 67.32 97.11%
Resource RPS-Gain RPS-Loss
Health 1357.13 41528.99
Mana 313.91 315.63
Holy Power 0.01 0.00
Combat End Resource Mean Min Max
Mana 31227.02 30080.00 32000.00
Holy Power 5.00 5.00 5.00
Resource Gains Chart Resource Gains Chart Resource Gains Chart
Resource Timeline Chart Resource Timeline Chart Resource Timeline Chart Health Change Timeline Chart Health Change Sliding Timeline Chart Theck meloree distribution Chart

Benefits & Uptimes

Benefits %
Uptimes %
Mana Cap 63.7%

Procs

Count Interval
shining_protector 16.0 26.8sec
seal_of_insight_proc 124.7 3.6sec
parry_haste 39.9 10.9sec

Statistics & Data Analysis

Fight Length
Sample Data Bob Fight Length
Count 49999
Mean 450.14
Minimum 336.00
Maximum 566.96
Spread ( max - min ) 230.96
Range [ ( max - min ) / 2 * 100% ] 25.65%
DPS
Sample Data Bob Damage Per Second
Count 49999
Mean 3047.68
Minimum 2825.32
Maximum 3336.76
Spread ( max - min ) 511.44
Range [ ( max - min ) / 2 * 100% ] 8.39%
Standard Deviation 57.6935
5th Percentile 2955.73
95th Percentile 3144.62
( 95th Percentile - 5th Percentile ) 188.88
Mean Distribution
Standard Deviation 0.2580
95.00% Confidence Intervall ( 3047.18 - 3048.19 )
Normalized 95.00% Confidence Intervall ( 99.98% - 100.02% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 13
0.1% Error 1376
0.1 Scale Factor Error with Delta=300 28
0.05 Scale Factor Error with Delta=300 113
0.01 Scale Factor Error with Delta=300 2841
Distribution Chart
DPS(e)
Sample Data Bob Damage per Second (effective)
Count 49999
Mean 3047.68
Minimum 2825.32
Maximum 3336.76
Spread ( max - min ) 511.44
Range [ ( max - min ) / 2 * 100% ] 8.39%
Damage
Sample Data Bob Damage
Count 49999
Mean 1371336.90
Minimum 1095596.42
Maximum 1653743.59
Spread ( max - min ) 558147.17
Range [ ( max - min ) / 2 * 100% ] 20.35%
DTPS
Sample Data Bob Damage Taken Per Second
Count 49999
Mean 41530.08
Minimum 36863.60
Maximum 45236.16
Spread ( max - min ) 8372.55
Range [ ( max - min ) / 2 * 100% ] 10.08%
Standard Deviation 978.5668
5th Percentile 39907.27
95th Percentile 43136.98
( 95th Percentile - 5th Percentile ) 3229.72
Mean Distribution
Standard Deviation 4.3763
95.00% Confidence Intervall ( 41521.50 - 41538.65 )
Normalized 95.00% Confidence Intervall ( 99.98% - 100.02% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 21
0.1% Error 2132
0.1 Scale Factor Error with Delta=300 8174
0.05 Scale Factor Error with Delta=300 32698
0.01 Scale Factor Error with Delta=300 817456
Distribution Chart
HPS
Sample Data Bob Healing Per Second
Count 49999
Mean 1357.05
Minimum 948.06
Maximum 1824.49
Spread ( max - min ) 876.42
Range [ ( max - min ) / 2 * 100% ] 32.29%
Standard Deviation 96.4226
5th Percentile 1199.07
95th Percentile 1516.49
( 95th Percentile - 5th Percentile ) 317.42
Mean Distribution
Standard Deviation 0.4312
95.00% Confidence Intervall ( 1356.20 - 1357.89 )
Normalized 95.00% Confidence Intervall ( 99.94% - 100.06% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 193
0.1% Error 19393
0.1 Scale Factor Error with Delta=300 79
0.05 Scale Factor Error with Delta=300 317
0.01 Scale Factor Error with Delta=300 7936
Distribution Chart
HPS(e)
Sample Data Bob Healing per Second (effective)
Count 49999
Mean 1357.05
Minimum 948.06
Maximum 1824.49
Spread ( max - min ) 876.42
Range [ ( max - min ) / 2 * 100% ] 32.29%
Heal
Sample Data Bob Heal
Count 49999
Mean 610895.07
Minimum 368505.00
Maximum 927630.00
Spread ( max - min ) 559125.00
Range [ ( max - min ) / 2 * 100% ] 45.76%
HTPS
Sample Data Bob Healing taken Per Second
Count 49999
Mean 1357.05
Minimum 948.06
Maximum 1824.49
Spread ( max - min ) 876.42
Range [ ( max - min ) / 2 * 100% ] 32.29%
TMI
Sample Data Bob Theck-Meloree Index
Count 49999
Mean 168395.25
Minimum 151757.33
Maximum 183662.45
Spread ( max - min ) 31905.12
Range [ ( max - min ) / 2 * 100% ] 9.47%
Standard Deviation 4186.9569
5th Percentile 161976.47
95th Percentile 175837.51
( 95th Percentile - 5th Percentile ) 13861.04
Mean Distribution
Standard Deviation 18.7248
95.00% Confidence Intervall ( 168358.55 - 168431.95 )
Normalized 95.00% Confidence Intervall ( 99.98% - 100.02% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 23
0.1% Error 2374
0.1 Scale Factor Error with Delta=300 149651
0.05 Scale Factor Error with Delta=300 598605
0.01 Scale Factor Error with Delta=300 14965135
Distribution Chart
ETMI
Sample Data Bob Effective Theck-Meloree Index
Count 49999
Mean 168395.30
Minimum 151757.52
Maximum 183662.51
Spread ( max - min ) 31904.99
Range [ ( max - min ) / 2 * 100% ] 9.47%
Standard Deviation 4186.9465
5th Percentile 161976.47
95th Percentile 175837.57
( 95th Percentile - 5th Percentile ) 13861.10
Mean Distribution
Standard Deviation 18.7248
95.00% Confidence Intervall ( 168358.60 - 168432.00 )
Normalized 95.00% Confidence Intervall ( 99.98% - 100.02% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 23
0.1% Error 2374
0.1 Scale Factor Error with Delta=300 149650
0.05 Scale Factor Error with Delta=300 598602
0.01 Scale Factor Error with Delta=300 14965060
Distribution Chart
MSD
Sample Data Bob Max Spike Value
Count 49999
Mean 149.23
Minimum 118.65
Maximum 176.62
Spread ( max - min ) 57.97
Range [ ( max - min ) / 2 * 100% ] 19.42%
Standard Deviation 10.4093
5th Percentile 136.01
95th Percentile 167.80
( 95th Percentile - 5th Percentile ) 31.79
Mean Distribution
Standard Deviation 0.0466
95.00% Confidence Intervall ( 149.14 - 149.32 )
Normalized 95.00% Confidence Intervall ( 99.94% - 100.06% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 186
0.1% Error 18691
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 3
0.01 Scale Factor Error with Delta=300 92
Distribution Chart
Timeline DPS Error Chart DPS Error Chart

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 seal_of_insight
1 0.00 snapshot_stats
Default action list Executed every time the actor is available.
# count action,conditions
2 1.00 auto_attack
3 97.37 crusader_strike
4 69.32 judgment

Sample Sequence

2343434334343343433434343343433434334343343433434343343433434343343434343343433434334343343434334343343434334343433434334343433434334343343433434334343434334343343433434

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 3616 3616 3616 (1451)
Agility 457 457 457
Stamina 5426 5426 4179
Intellect 1045 1045 1045
Spirit 780 780 780
Health 325560 325560 0
Mana 32000 32000 0
Holy Power 5 5 0
Spell Power 4095 4095 0
Crit 17.10% 17.10% 1221
Haste 3.89% 3.89% 370
Multistrike 10.62% 10.62% 701
Readiness 0.00% 0.00% 0
Damage / Heal Versatility 1.72% 1.72% 224
Mitigation Versatility 0.86% 0.86% 224
Attack Power 4095 4095 0
Mastery 13.24% 13.24% 576
Expertise 10.50% 10.50% 0
Armor 4803 4803 4366
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 5.00% 5.00% 0
Tank-Parry 27.18% 27.18% 0
Tank-Block 26.59% 26.59% 0
Tank-Crit -6.00% -6.00% 0

Talents

Level
15 Speed of Light Long Arm of the Law Pursuit of Justice
30 Fist of Justice Repentance Evil is a Point of View
45 Selfless Healer Eternal Flame Sacred Shield
60 Hand of Purity Unbreakable Spirit Clemency
75 Holy Avenger Sanctified Wrath Divine Purpose
90 Holy Prism Light's Hammer Execution Sentence
105 Empowered Seals Seraphim Holy Shield

Profile

paladin="Bob"
level=100
race=blood_elf
role=tank
position=front
professions=Blacksmithing=600/Enchanting=600
talents=http://us.battle.net/wow/en/tool/talent-calculator#bZ!201121.
glyphs=focused_shield/alabaster_shield/divine_protection
spec=protection

head=primal_gladiators_plate_helm,id=111211
neck=primal_gladiators_choker_of_cruelty,id=111207
shoulders=primal_gladiators_plate_shoulders,id=111213
back=primal_gladiators_cloak_of_prowess,id=111206
chest=primal_gladiators_plate_chestpiece,id=111209
wrists=primal_gladiators_armplates_of_victory,id=111182
hands=primal_gladiators_plate_gauntlets,id=111210
waist=primal_gladiators_girdle_of_cruelty,id=111174
legs=primal_gladiators_plate_legguards,id=111212
feet=primal_gladiators_warboots_of_prowess,id=111178
finger1=primal_gladiators_signet_of_cruelty,id=111219
finger2=primal_gladiators_signet_of_accuracy,id=111220
trinket1=primal_gladiators_medallion_of_cruelty,id=111229
main_hand=primal_gladiators_hacker,id=111198
off_hand=primal_gladiators_shield_wall,id=111221

# Gear Summary
# gear_strength=2164
# gear_stamina=3245
# gear_crit_rating=1221
# gear_haste_rating=370
# gear_mastery_rating=576
# gear_armor=4366
# gear_multistrike_rating=701
# gear_versatility_rating=224

Simulation & Raid Information

Iterations: 50000
Threads: 1
Confidence: 95.00%
Fight Length: 336 - 567 ( 450.1 )

Performance:

Total Events Processed: 312344075
Max Event Queue: 17
Sim Seconds: 22506903
CPU Seconds: 74.7670
Physical Seconds: 74.7670
Speed Up: 301027

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 37 ms ( stddev = 9 ms )
Simulation Length
Sample Data Simulation Length
Count 49999
Mean 450.14
Minimum 336.00
Maximum 566.96
Spread ( max - min ) 230.96
Range [ ( max - min ) / 2 * 100% ] 25.65%
Standard Deviation 52.7163
5th Percentile 368.39
95th Percentile 531.84
( 95th Percentile - 5th Percentile ) 163.45
Mean Distribution
Standard Deviation 0.2358
95.00% Confidence Intervall ( 449.68 - 450.60 )
Normalized 95.00% Confidence Intervall ( 99.90% - 100.10% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 526
0.1% Error 52685
0.1 Scale Factor Error with Delta=300 23
0.05 Scale Factor Error with Delta=300 94
0.01 Scale Factor Error with Delta=300 2372
Distribution Chart
Timeline Distribution Chart Gear Chart Raid Downtime Chart
DPET Chart

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Count Impacts Crit% Avoid% G% B% Interval Combined Duration
Bob Bob crusader_strike 35395 331560 737 12.98 2802 5605 97.4 97.4 14.1% 0.0% 0.0% 7.5% 4.65sec 331560 450.14sec
Bob Bob judgment 20271 464602 1032 9.24 5524 11048 69.3 69.3 14.1% 0.0% 0.0% 0.0% 6.53sec 464602 450.14sec
Bob Bob melee 0 575174 1278 25.37 2487 4973 190.3 190.3 14.1% 0.0% 0.0% 7.5% 2.36sec 575174 450.14sec
Bob Bob seal_of_insight_proc 20165 592063 1315 16.62 4419 0 124.7 124.7 0.0% 0.0% 0.0% 0.0% 3.60sec 593107 450.14sec
Bob Bob shining_protector 159374 18832 42 2.14 1175 0 16.0 16.0 0.0% 0.0% 0.0% 0.0% 26.78sec 18865 450.14sec

Fluffy_Pillow : 41530 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
41530.1 41530.1 8.58 / 0.02% 3866 / 9.3% -1.0
RPS Out RPS In Primary Resource Waiting APM Active Skill
0.0 0.0 Mana 77.99% 5.3 100.0% 100%

Charts

Action DPET Chart Action Damage Chart DPS Taken Timeline Chart
DPS Timeline Chart DPS Distribution Chart Time Spent Chart

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Avoid% B% Up%
Fluffy_Pillow 41530
melee_main_hand 23038 55.5% 206.6 2.16sec 50206 25103 Direct 206.6 65362 0 50206 0.0% 23.2% 17.0%  

Stats details: melee_main_hand

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 206.59 206.59 0.00 0.00 2.0000 0.0000 10372249.36 10372249.36 0.00 25103.16 25103.16
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 123.63 59.84% 71696.38 64527 78867 71696.43 70171 73267 8863964 8863964 0.00
hit (blocked) 35.06 16.97% 43022.03 38716 47320 43021.93 41184 45009 1508286 1508286 0.00
parry 46.87 22.69% 0.00 0 0 0.00 0 0 0 0 0.00
dodge 1.03 0.50% 0.00 0 0 0.00 0 0 0 0 0.00
 
DPS Timeline Chart
 

Action details: melee_main_hand

Static Values
  • id:0
  • school:physical
  • resource:none
  • range:5.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:0.00
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Bob
  • harmful:true
  • if_expr:
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:146836.96
  • base_dd_max:179467.39
Weapon
  • normalized:false
  • weapon_power_mod:0.285714
  • weapon_multiplier:1.00
 
melee_nuke_Bob 2303 5.5% 14.9 30.80sec 69722 22962 Direct 14.9 69722 0 69722 0.0% 0.0% 22.1%  

Stats details: melee_nuke_Bob

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 14.86 14.86 0.00 0.00 3.0365 0.0000 1036353.84 1036353.84 0.00 22961.71 22961.71
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 11.58 77.92% 76478.83 68829 84125 76477.22 70530 82273 885783 885783 0.00
hit (blocked) 3.28 22.08% 45877.94 41297 50475 44674.14 0 50474 150571 150571 0.00
 
DPS Timeline Chart
 

Action details: melee_nuke_Bob

Static Values
  • id:0
  • school:physical
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:27.00
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Bob
  • harmful:true
  • if_expr:
Direct Damage
  • may_crit:false
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:156626.09
  • base_dd_max:191431.89
 
spell_dot_Bob 13748 33.1% 11.5 40.68sec 536707 349325 Periodic 112.5 54994 0 54994 0.0% 0.0% 0.0% 50.0%

Stats details: spell_dot_Bob

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 11.53 11.53 112.50 112.50 1.5365 2.0000 6186890.14 6186890.14 0.00 25490.45 349324.72
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 11.53 100.00% 0.00 0 0 0.00 0 0 0 0 0.00
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 112.5 100.00% 54993.94 54994 54994 54993.94 54994 54994 6186890 6186890 0.00
 
DPS Timeline Chart
 

Action details: spell_dot_Bob

Static Values
  • id:0
  • school:fire
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:40.00
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Bob
  • harmful:true
  • if_expr:!ticking
Damage Over Time
  • tick_may_crit:false
  • tick_zero:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:65260.87
  • dot_duration:20.00
  • base_tick_time:2.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH
 
spell_nuke_Bob 2441 5.9% 12.0 38.81sec 91659 30186 Direct 12.0 91659 0 91659 0.0% 0.0% 0.0%  

Stats details: spell_nuke_Bob

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 11.98 11.98 0.00 0.00 3.0365 0.0000 1098284.85 1098284.85 0.00 30185.93 30185.93
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 11.98 100.00% 91659.10 82490 100822 91660.09 85136 97922 1098285 1098285 0.00
 
DPS Timeline Chart
 

Action details: spell_nuke_Bob

Static Values
  • id:0
  • school:fire
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:1.0000
  • base_cost:0.0
  • cooldown:35.00
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Bob
  • harmful:true
  • if_expr:
Direct Damage
  • may_crit:false
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:97891.31
  • base_dd_max:119644.93
 
Simple Action Stats Execute Interval
Fluffy_Pillow

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit
Health Decade (0 - 10) 1.0 0.0 0.0sec 0.0sec 10.01% 10.01%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (0 - 10)_1:10.01%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 10.02% 10.02%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (10 - 20)_1:10.02%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 10.02% 10.02%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (20 - 30)_1:10.02%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 10.02% 10.02%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (30 - 40)_1:10.02%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 10.02% 10.02%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (40 - 50)_1:10.02%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 10.01% 10.01%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (50 - 60)_1:10.01%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 10.02% 10.02%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (60 - 70)_1:10.02%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 10.02% 10.02%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (70 - 80)_1:10.02%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 10.01% 10.01%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (80 - 90)_1:10.01%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 9.87% 9.87%

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00

Stack Uptimes

  • Health Decade (90 - 100)_1:9.87%

Trigger Attempt Success

  • trigger_pct:100.00%
Constant Buffs

Resources

Resource Usage Type Count Total Average RPE APR
Fluffy_Pillow
Resource RPS-Gain RPS-Loss
Health 0.00 3041.69
Combat End Resource Mean Min Max
Health 0.00 0.00 0.00
Resource Timeline Chart Health Change Timeline Chart Health Change Sliding Timeline Chart

Benefits & Uptimes

Benefits %
Uptimes %

Procs

Count Interval

Deaths

death count 50153
death count pct 100.31
avg death time 450.12
min death time 336.00
max death time 566.96
dmg taken 1371336.90

Statistics & Data Analysis

Fight Length
Sample Data Fluffy_Pillow Fight Length
Count 49999
Mean 450.14
Minimum 336.00
Maximum 566.96
Spread ( max - min ) 230.96
Range [ ( max - min ) / 2 * 100% ] 25.65%
DPS
Sample Data Fluffy_Pillow Damage Per Second
Count 49999
Mean 41530.08
Minimum 36863.60
Maximum 45236.16
Spread ( max - min ) 8372.55
Range [ ( max - min ) / 2 * 100% ] 10.08%
Standard Deviation 978.5668
5th Percentile 39907.27
95th Percentile 43136.98
( 95th Percentile - 5th Percentile ) 3229.72
Mean Distribution
Standard Deviation 4.3763
95.00% Confidence Intervall ( 41521.50 - 41538.65 )
Normalized 95.00% Confidence Intervall ( 99.98% - 100.02% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 21
0.1% Error 2132
0.1 Scale Factor Error with Delta=300 8174
0.05 Scale Factor Error with Delta=300 32698
0.01 Scale Factor Error with Delta=300 817456
Distribution Chart
DPS(e)
Sample Data Fluffy_Pillow Damage per Second (effective)
Count 49999
Mean 41530.08
Minimum 36863.60
Maximum 45236.16
Spread ( max - min ) 8372.55
Range [ ( max - min ) / 2 * 100% ] 10.08%
Damage
Sample Data Fluffy_Pillow Damage
Count 49999
Mean 18693778.20
Minimum 13217167.38
Maximum 24738320.56
Spread ( max - min ) 11521153.18
Range [ ( max - min ) / 2 * 100% ] 30.82%
DTPS
Sample Data Fluffy_Pillow Damage Taken Per Second
Count 49999
Mean 3047.68
Minimum 2825.32
Maximum 3336.76
Spread ( max - min ) 511.44
Range [ ( max - min ) / 2 * 100% ] 8.39%
Standard Deviation 57.6935
5th Percentile 2955.73
95th Percentile 3144.62
( 95th Percentile - 5th Percentile ) 188.88
Mean Distribution
Standard Deviation 0.2580
95.00% Confidence Intervall ( 3047.18 - 3048.19 )
Normalized 95.00% Confidence Intervall ( 99.98% - 100.02% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 13
0.1% Error 1376
0.1 Scale Factor Error with Delta=300 28
0.05 Scale Factor Error with Delta=300 113
0.01 Scale Factor Error with Delta=300 2841
Distribution Chart
HPS
Sample Data Fluffy_Pillow Healing Per Second
Count 49999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart
HPS(e)
Sample Data Fluffy_Pillow Healing per Second (effective)
Count 49999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Fluffy_Pillow Heal
Count 49999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Fluffy_Pillow Healing taken Per Second
Count 49999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data Fluffy_Pillow Theck-Meloree Index
Count 49999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart
ETMI
Sample Data Fluffy_Pillow Effective Theck-Meloree Index
Count 49999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart
MSD
Sample Data Fluffy_Pillow Max Spike Value
Count 49999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart
Timeline DPS Error Chart DPS Error Chart

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats
Default action list Executed every time the actor is available.
# count action,conditions
1 1.00 auto_attack,damage=163152.176,attack_speed=2,aoe_tanks=1
2 11.53 spell_dot,damage=65260.870,tick_time=2,dot_duration=20,cooldown=40,aoe_tanks=1,if=!ticking
3 12.06 spell_nuke,damage=108768.117,cooldown=35,attack_speed=3,aoe_tanks=1
4 14.96 melee_nuke,damage=174028.988,cooldown=27,attack_speed=3,aoe_tanks=1

Sample Sequence

1234432432432434243243243423424324342342

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0
Agility 0 0 0
Stamina 0 0 0
Intellect 0 0 0
Spirit 0 0 0
Health 0 1642926 0
Melee Crit 0.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 1.#J% 0.00% 0
Multistrike 0.00% 0.00% 0
Readiness 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 0 1938 1938
Tank-Miss 0.00% 3.00% 0
Tank-Dodge 0.00% 3.00% 0
Tank-Parry 0.00% 0.00% 0
Tank-Block 0.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00
Head empty
Neck empty
Shoulders empty
Shirt empty
Chest empty
Waist empty
Legs empty
Feet empty
Wrists empty
Hands empty
Finger1 empty
Finger2 empty
Trinket1 empty
Trinket2 empty
Back empty
Main Hand empty
Off Hand empty
Unknown empty
Tabard empty

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
105 none none none

Profile

enemy="Fluffy_Pillow"
level=103
race=humanoid
role=tank
position=front
spec=unknown

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.

actions.precombat=snapshot_stats

# Executed every time the actor is available.

actions=auto_attack,damage=163152.176,attack_speed=2,aoe_tanks=1
actions+=/spell_dot,damage=65260.870,tick_time=2,dot_duration=20,cooldown=40,aoe_tanks=1,if=!ticking
actions+=/spell_nuke,damage=108768.117,cooldown=35,attack_speed=3,aoe_tanks=1
actions+=/melee_nuke,damage=174028.988,cooldown=27,attack_speed=3,aoe_tanks=1


# Gear Summary

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Count

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Impacts

Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Theck-Meloree Index

Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.

TMI bin size

Time bin size used to calculate TMI and MSD, in seconds.

Max Spike Damage Frequency

This is roughly how many spikes as large as MSD Mean you take per iteration. Calculated from TMI and MSD values.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

TMI Range

This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.

TMI/MSD Window

Window length used to calculate TMI and MSD, in seconds.

Max Spike Damage

Maximum amount of net damage taken in any 6.00-second period, expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Max Spike Damage

Maximum amount of net damage taken in any 6.00-second period, expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 450.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.