Tag Archives: WoW

TC101: Testing Simulationcraft

In the last two installments, we talked about what it means to theorycraft and spent some time discussing experimental design. Today, we’re going to talk about how Simulationcraft fits into that picture. Simulationcraft is a numerical model of the game … Continue reading

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TC101: Experimental Design

In the previous post, we talked about what theorycrafting means and worked through a basic example of beginner theorycrafting. In this post, I want to go into a little more detail about the laboratory-based part of theorycrafting – in other … Continue reading

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TC101: Intro to Theorycrafting

On more than a few occasions I’ve been asked some variation of the question, “How do I get started in theorycrafting?” Which is a tough question to answer, since there’s a variety of ways to get started depending on what … Continue reading

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Velvet Resolver

On Monday, Celestalon kicked off the official Alpha Theorycrafting season by posting a Theorycrafting Discussion thread on the forums. And he was kind enough to toss a meaty chunk of information our way about Resolve, the replacement for Vengeance. Resolve: … Continue reading

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Cumulative Loot

Earlier this week Blizzard published a Dev Watercooler describing the changes in raiding in Warlords of Draenor. I don’t think anything in this article was news, in that all of these changes had been announced at Blizzcon. The major addition … Continue reading

Posted in Design, Raiding, Theck's Pounding Headaches | Tagged , , , , , , | 78 Comments

Leetsauced Podcast Appearances

Last evening, I had the pleasure of hanging out with Logan, Viktory, and Hi-Ya of the Leetsauced Podcast and recording an episode. We had a pretty wide-ranging discussion covering topics such as what separates WoW from other MMOs, content types … Continue reading

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(Re)-Building A Better Metric – Part II

In Part I, we talked about the criteria we wanted to satisfy to ensure that a metric was good, and briefly assessed the results of our beta test of the new version of TMI. The conclusion I came to after … Continue reading

Posted in Simcraft, Simulation, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , , | 43 Comments

(Re)-Building A Better Metric – Part I

A few weeks ago, I posted a request for data to test out a new implementation of TMI. This follow-up post took longer than expected, for a number of reasons. A busy semester, wedding planning, and the Diablo 3 expansion … Continue reading

Posted in Simulation, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , , | 7 Comments

Crowdsourcing TMI

As I’ve mentioned a few times on Twitter already, I’ve been working on refining the formula used to calculate the Theck-Meloree Index. The current version certainly works, or at least, gives me the numerical effects that I initially wanted. But … Continue reading

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Vengeance, With A Vengeance

The developers have been hinting that a major info dump is coming soon™, and that probably includes some more detail about how Vengeance will work in Warlords of Draenor. If you’re a long-time reader of the blog, you probably know … Continue reading

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