Tag Archives: warriors

5.1 Warrior Simulations – Part 1 – The Model

It’s been quite some time since we last looked at warrior mechanics. While this is primarily a paladin-centric blog, I like to dabble in other classes from time to time, specifically when it seems like there’s something I’m uniquely suited … Continue reading

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Damage Smoothing for Paladins – Round Three

It’s been almost two months since we took a close look at damage smoothing and gearing strategies.  In that post, we definitively concluded that the “control” gearing scheme, which focuses on reaching hit and expertise caps before other stats, was … Continue reading

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L90 Warrior Mitigation Followup

Last week we discussed mitigation stat weights for warriors using a Monte-Carlo simulation.  While the results were interesting, the simulation was very limited, and left a lot to be desired.  Since then, I’ve been having detailed discussions with a number … Continue reading

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Avoidance Diminishing Returns in MoP – Followup

A few days ago, Pauladin, who has taken over the LibStatLogic and TankPoints addons, left a comment indicating that he had a more complete data set that was giving him slightly more accurate coefficients for dodge diminishing returns. He was … Continue reading

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L90 Mitigation Stat Weights for Warriors

<edit> It’s been brought to my attention that, unlike in Cataclysm, the mastery rating to mastery percent conversion factor isn’t the same for all classes anymore. I’ve used the paladin value here (600 mastery rating = 1% mastery), but for … Continue reading

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Patch 5.0.4 Round-Up

With patch 5.0.4 arriving on live servers tomorrow, and many of the fundamentals of our class turning upside-down and inside-out, I’ve been getting a lot of questions. It seemed like a good idea to post a quick summary of up-to-date … Continue reading

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Warrior Block Calculations – Part 4

In the last three posts, we’ve built up the equations we need to calculate the survivability stat weights for warriors. In this post, we’re going to summarize the equations we need, and then plug in numbers to see how it … Continue reading

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Warrior Block Calculations – Part 3

So far, we’ve developed the general expressions for warrior block mechanics, and we’ve worked out the warrior rotation and the effects of parry haste. In this installment, we’ll work out the last two pieces to the warrior block mechanics puzzle: … Continue reading

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Warrior Block Calculations – Part 2

In the last installment, we calculated expressions for the normalized scale factors $\Delta_i$ that represent the effectiveness of a given stat at reducing damage taken. To finish the job, we need to calculate explicit expressions for the variables $\rho_h$, $\rho_e$, … Continue reading

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Warrior Block Calculations – Part 1

In response to my earlier work on paladin MoP Block mechanics, several of my warrior friends asked if I could perform a similar calculation for their class. I thought that it would be a relatively straightforward calculation – after all, … Continue reading

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