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Tag Archives: vengeance
Patch 6.0.2 Survival Guide
Patch 6.0.2 is upon us, and with it comes a host of changes to the game and our class. This post is your quick and easy guide to making the transition from raiding in 5.4.8 to raiding in the brave … Continue reading
Posted in Simcraft, Tanking, Theck's Pounding Headaches, Theorycrafting, Uncategorized
Tagged buffs, diminishing returns, interface, Min/Max, raiding, rotations, Scaling, simcraft, stamina, tank, tanking, theck, Theorycraft, theorycrafting, TMI, ui, vengeance, warcraft, WoW
86 Comments
Velvet Resolver
On Monday, Celestalon kicked off the official Alpha Theorycrafting season by posting a Theorycrafting Discussion thread on the forums. And he was kind enough to toss a meaty chunk of information our way about Resolve, the replacement for Vengeance. Resolve: … Continue reading
Posted in Tanking, Theck's Pounding Headaches, Theorycrafting, Uncategorized
Tagged Active Mitigation, LaTeX, Resolve, Scaling, stamina, tank, tanking, theck, Theorycraft, theorycrafting, threat, vengeance, warcraft, WoW
76 Comments
Vengeance, With A Vengeance
The developers have been hinting that a major info dump is coming soon™, and that probably includes some more detail about how Vengeance will work in Warlords of Draenor. If you’re a long-time reader of the blog, you probably know … Continue reading
Posted in Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged Active Mitigation, avoidance, blocking, control, LaTeX, Min/Max, Raid Bosses, raiding, Scaling, simcraft, skill, tank, tanking, theck, Theorycraft, theorycrafting, vengeance, warcraft, WoW
29 Comments
5.4.2 Rotation Analysis
In December, I talked about the code I’ve written to automate the testing of Simcraft profiles. In that post, I tackled the two easiest simulations to write: glyphs and talents. In both of those cases, we’re just editing a single … Continue reading
Posted in Tanking, Theck's Pounding Headaches, Theorycrafting, Uncategorized
Tagged Min/Max, rotations, Scaling, simcraft, tank, tanking, theck, Theorycraft, theorycrafting, vengeance, warcraft, WoW
23 Comments
5.4.2 WeakAuras Strings
It’s been a little while since 5.4 was released, and I’ve still been tweaking my WeakAuras here and there as I go. I’ve finally made enough tweaks that I thought it was worth sharing with the class. Again, the updated … Continue reading
Posted in Tanking, Theck's Pounding Headaches
Tagged Active Mitigation, buffs, rotations, simcraft, tank, tanking, theck, ui, vengeance, warcraft, weakauras, WoW
25 Comments
A Letter to Celesty Claus
Every Winter Veil, children of both factions write letters to Greatfather Winter and ask for toys and games. In the meantime, their parents are writing letters and saying prayers to a completely different deity: Celesty Claus, the great celestial dragon … Continue reading
Posted in Humor, Tanking, Theck's Pounding Headaches, Uncategorized
Tagged game design, Holy Shield, Humor, Raid Strategy, rotations, tank, tanking, theck, Theorycraft, theorycrafting, threat, vengeance, warcraft, WoW
22 Comments
MATLAB Automation Code
So it’s finally time to unveil a project I’ve been working on intermittently for the last three months. If you recall, in the past I maintained a suite of MATLAB DPS simulations that attempted to determine optimal rotations, stats, glyphs, … Continue reading
Posted in Tanking, Theck's Pounding Headaches, Theorycrafting, Uncategorized
Tagged Active Mitigation, classes, Min/Max, rotations, Scaling, simcraft, tank, tanking, theck, Theorycraft, theorycrafting, vengeance, warcraft, WoW
37 Comments
Post-Blizz-Con Wrap-Up, Part 2
In the last post, I ranted about time travel and lore. This time, I’m going to talk about some of the mechanical changes that were announced at BlizzCon. Stats, Reforging, and Gear There were a lot of different gear-related changes … Continue reading
Posted in Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged avoidance, BlizzCon, control, game design, tank, tanking, theck, Theorycraft, theorycrafting, vengeance, warcraft, warriors, WoW
34 Comments
Simulationcraft v540-5, Warcraft Logs, and BlizzCon
Sorry that I’ve been silent for a while, the last few weeks have been very busy. Between family obligations and a number of other projects, I just haven’t had a lot of time to blog. Also, I was pretty happy … Continue reading
Posted in Simcraft, Simulation, Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged BlizzCon, Min/Max, Raid Bosses, raiding, Scaling, simcraft, tank, tanking, theck, Theorycraft, theorycrafting, vengeance, warcraft, WoW
15 Comments
5.4 WeakAuras Strings
Patch 5.4 is here, and that means it’s time for a WeakAuras update. The first and perhaps most important piece of news is that WeakAuras has moved. The original author quit updating it two years ago, and Stanzilla has been … Continue reading
Posted in Tanking, Theck's Pounding Headaches, UI
Tagged Active Mitigation, buffs, control, interface, raiding, rotations, tank, tanking, theck, Theorycraft, theorycrafting, ui, vengeance, warcraft, WoW
55 Comments