Tag Archives: simcraft

TC101: Experimental Design

In the previous post, we talked about what theorycrafting means and worked through a basic example of beginner theorycrafting. In this post, I want to go into a little more detail about the laboratory-based part of theorycrafting – in other … Continue reading

Posted in Theck's Pounding Headaches, Theorycrafting, Uncategorized | Tagged , , , , , , , , | 12 Comments

TC101: Intro to Theorycrafting

On more than a few occasions I’ve been asked some variation of the question, “How do I get started in theorycrafting?” Which is a tough question to answer, since there’s a variety of ways to get started depending on what … Continue reading

Posted in Theck's Pounding Headaches, Theorycrafting, Uncategorized | Tagged , , , , , , , , , , | 10 Comments

(Re)-Building A Better Metric – Part II

In Part I, we talked about the criteria we wanted to satisfy to ensure that a metric was good, and briefly assessed the results of our beta test of the new version of TMI. The conclusion I came to after … Continue reading

Posted in Simcraft, Simulation, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , , | 54 Comments

(Re)-Building A Better Metric – Part I

A few weeks ago, I posted a request for data to test out a new implementation of TMI. This follow-up post took longer than expected, for a number of reasons. A busy semester, wedding planning, and the Diablo 3 expansion … Continue reading

Posted in Simulation, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , , | 7 Comments

Crowdsourcing TMI

As I’ve mentioned a few times on Twitter already, I’ve been working on refining the formula used to calculate the Theck-Meloree Index. The current version certainly works, or at least, gives me the numerical effects that I initially wanted. But … Continue reading

Posted in Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , | 29 Comments

Vengeance, With A Vengeance

The developers have been hinting that a major info dump is coming soon™, and that probably includes some more detail about how Vengeance will work in Warlords of Draenor. If you’re a long-time reader of the blog, you probably know … Continue reading

Posted in Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , , , , , , , , | 29 Comments

A Comedy of Error – Part II

As I said in Part I, I observed some strange error behavior in the 5.4.2 Rotation Analysis post. Now that we’ve had a thorough (and lengthy) review of the statistics of error analysis, It’s time we looked more carefully at the … Continue reading

Posted in Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , | 15 Comments

A Comedy of Error – Part I

In the 5.4.2 Rotation Analysis post, I mentioned that I was looking into some odd behavior in the SimC error statistics: I’m actually doing a little statistical analysis on SimC results right now to investigate some deviations from this prediction, … Continue reading

Posted in Simcraft, Simulation, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , | 6 Comments

5.4.2 Rotation Analysis

In December, I talked about the code I’ve written to automate the testing of Simcraft profiles. In that post, I tackled the two easiest simulations to write: glyphs and talents. In both of those cases, we’re just editing a single … Continue reading

Posted in Tanking, Theck's Pounding Headaches, Theorycrafting, Uncategorized | Tagged , , , , , , , , , , , | 23 Comments

5.4.2 WeakAuras Strings

It’s been a little while since 5.4 was released, and I’ve still been tweaking my WeakAuras here and there as I go. I’ve finally made enough tweaks that I thought it was worth sharing with the class. Again, the updated … Continue reading

Posted in Tanking, Theck's Pounding Headaches | Tagged , , , , , , , , , , , | 25 Comments