Tag Archives: Min/Max

TC101: Experimental Design

In the previous post, we talked about what theorycrafting means and worked through a basic example of beginner theorycrafting. In this post, I want to go into a little more detail about the laboratory-based part of theorycrafting – in other … Continue reading

Posted in Theck's Pounding Headaches, Theorycrafting, Uncategorized | Tagged , , , , , , , , | 12 Comments

TC101: Intro to Theorycrafting

On more than a few occasions I’ve been asked some variation of the question, “How do I get started in theorycrafting?” Which is a tough question to answer, since there’s a variety of ways to get started depending on what … Continue reading

Posted in Theck's Pounding Headaches, Theorycrafting, Uncategorized | Tagged , , , , , , , , , , | 10 Comments

Cumulative Loot

Earlier this week Blizzard published a Dev Watercooler describing the changes in raiding in Warlords of Draenor. I don’t think anything in this article was news, in that all of these changes had been announced at Blizzcon. The major addition … Continue reading

Posted in Design, Raiding, Theck's Pounding Headaches | Tagged , , , , , , | 78 Comments

(Re)-Building A Better Metric – Part II

In Part I, we talked about the criteria we wanted to satisfy to ensure that a metric was good, and briefly assessed the results of our beta test of the new version of TMI. The conclusion I came to after … Continue reading

Posted in Simcraft, Simulation, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , , | 54 Comments

(Re)-Building A Better Metric – Part I

A few weeks ago, I posted a request for data to test out a new implementation of TMI. This follow-up post took longer than expected, for a number of reasons. A busy semester, wedding planning, and the Diablo 3 expansion … Continue reading

Posted in Simulation, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , , | 7 Comments

Vengeance, With A Vengeance

The developers have been hinting that a major info dump is coming soon™, and that probably includes some more detail about how Vengeance will work in Warlords of Draenor. If you’re a long-time reader of the blog, you probably know … Continue reading

Posted in Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , , , , , , , , | 29 Comments

5.4.2 Rotation Analysis

In December, I talked about the code I’ve written to automate the testing of Simcraft profiles. In that post, I tackled the two easiest simulations to write: glyphs and talents. In both of those cases, we’re just editing a single … Continue reading

Posted in Tanking, Theck's Pounding Headaches, Theorycrafting, Uncategorized | Tagged , , , , , , , , , , , | 23 Comments

Itemization Value of 4T16

Last week, Fouton from Icy Veins asked me whether I had tried to determine an “ilvl value” for the tier 16 4-piece set bonus. Stated another way, the problem he was trying to solve was twofold: Is it worth using … Continue reading

Posted in Simcraft, Tanking, Theck's Pounding Headaches, Theorycrafting, Uncategorized | Tagged , , , , , , , , , , , , , | 18 Comments

MATLAB Automation Code

So it’s finally time to unveil a project I’ve been working on intermittently for the last three months.  If you recall, in the past I maintained a suite of MATLAB DPS simulations that attempted to determine optimal rotations, stats, glyphs, … Continue reading

Posted in Tanking, Theck's Pounding Headaches, Theorycrafting, Uncategorized | Tagged , , , , , , , , , , , , , | 37 Comments

BlizzCon Wishlist/Predictions

With BlizzCon coming later this week, we’ll soon be inundated with information about the next expansion.  Or at least, I think most of us assume that Friday’s “World of Warcraft: What’s Next?” presentation will reveal the next expansion.  I guess … Continue reading

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