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Theck’s Twitter
- @Slootbag I could maybe see an efficiency argument though. Large DPS gain for small relative HPG impact due to proc 16 hours ago
- @Slootbag it is a sizable damage increase though, but so would just prioritizing AS with or w/o proc 16 hours ago
- @Slootbag it's actually an HPG loss though. The probability of wasting a proc is very small, so the loss incurred by CS pushback is greater 16 hours ago
- @Slootbag @ConverttoRaid TLDR rarely worth separating AS from ASGC, and none of the edge cases boost one over CS/J but not the other 19 hours ago
- @Slootbag @ConverttoRaid or you want max DPS, in which case AS> all regardless of proc status. 19 hours ago
Ana’s Twitter
- My grandfathers old friend, taking a photo of me, my two sisters and my mom, calls out: "OK ladies, tits up!" ......... What. 14 hours ago
- Turned my radio back on at the awesome $25/6mo deal. Live EDC NYC playing!! Oh my xm, I missed you! 16 hours ago
- Only 30 min into this car trip and already I desperately miss my satellite radio. I wonder how fast it would be active if I called to resub. 17 hours ago
- LFR pretty empty this week. Is it because I didn't promote enough? Well, there's room for everyone: sign up :) openraid.us/events/view/10… 19 hours ago
- #FF to two guildmates who succumbed to the lure of twitter! Super pro warlock @rvsts and also pro rogue @DaltinSW - recommended! 21 hours ago
Mel’s Twitter
- @Esoth @KihraOfTemerity @Kerriodos @methodtreckie @Anafielle Say what now? That sounds almost exactly like my philosophy. 3 days ago
- @SerrinneWoW Co-incidence, or the start of a pattern? :P 1 month ago
- @Rhidach @_vidyala @SerrinneWoW Clearly Sara isn't a foodie. Anyone who knows me knows how I go out of my way to avoid a good meal. 1 month ago
- @SerrinneWoW Are you stalking me? 1 month ago
- @_vidyala @SerrinneWoW @Jasyla_ @Kaleri_ @Chronis_ Liekwise! Sorry I had to miss dinner yesterday. 1 month ago
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Tag Archives: game design
Valor Morghulis
This is a post I wrote almost three months ago. But I wasn’t very happy with it, and ended up letting it sit around as a draft. Every few weeks I would come back to it hoping to edit it … Continue reading
Posted in Design, Encounters, Raiding, Tanking, Theck's Pounding Headaches
Tagged game design, raiding, theck, warcraft, WoW
39 Comments
Keep Calm and Parry On
Last week, Ghostcrawler made some comments about the odd state of prot paladin gearing, in particular our love of haste. In a blue post, he gave us the following tidbit: Ghostcrawler said: For Protection, we do have plans to try … Continue reading
Posted in Design, Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged Active Mitigation, blocking, diminishing returns, game design, Min/Max, Scaling, tank, tanking, theck, Theorycraft, theorycrafting, warcraft, WoW
42 Comments
Lusty Munching
There’s really not a lot to complain about in our 5.x rotation, but every now and then while I’m playing or writing simulations, I’ll notice a new oddity. This isn’t that surprising – we had a pretty significant overhaul in … Continue reading
Posted in Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged Active Mitigation, game design, Min/Max, rotations, Scaling, tanking, theck, Theorycraft, warcraft, WoW
15 Comments
Counterpoint: The Valor Point Grind
Last week, Ana posted some thoughts on the valor point grind. She and I have been discussing this topic on and off for the better part of three weeks, and for the most part I agree with her. There is … Continue reading
Posted in Design, QQ, Theck's Pounding Headaches
Tagged game design, Min/Max, theck, warcraft, WoW
27 Comments
We Didn’t Need Pants Anyhow
The recently-announced Vengeance revamp gives me a chance to revisit one of my favorite rants. Vengeance isn’t exactly a new topic for us, as you may already know. I’ve covered it in this blog post, and this one, and Mel’s … Continue reading
Posted in Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged Active Mitigation, buffs, Efficient Raiding, game design, rotations, tanking, theck, Theorycraft, theorycrafting, vengeance, warcraft, WoW
45 Comments
Haste Makes Waste
In the last few weeks, I’ve been spending a lot of time working on my MATLAB/C# simulations for Mists of Pandaria (which, unfortunately, has also meant a lot less time for blogging). While there’s still a lot to do, things … Continue reading
Posted in Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged game design, LaTeX, tanking, theck, Theorycraft, theorycrafting, warcraft, WoW
8 Comments
Raiding’s Black (Market) Eye
Yesterday, we got some more details on the wares that will be available on the Black Market Auction House (BMAH). In particular, it’s been mentioned in several blue posts that heroic tier 14-level gear will be listed. For those who … Continue reading
Posted in Design, QQ, Theck's Pounding Headaches
Tagged auction house, game design, Min/Max, raid preparation, raiding, theck, warcraft, WoW
17 Comments
MoP Mastery/Block Simulations – Build 15739
In the last post, we went through the analytical calculation to derive the total damage reduction (TDR) scale factors for dodge/parry, mastery, hit, expertise and haste. While the results seem reasonable, it’s always good to double-check, often using a different … Continue reading
Posted in Design, Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged Active Mitigation, blocking, game design, LaTeX, tanking, theck, Theorycraft, theorycrafting, warcraft, WoW
2 Comments
MoP Mastery/Block Calculations – Build 15739
Last time, I mused on exactly how Blizzard would implement the mastery scaling on Shield of the Righteous (SotR). This week, build 15739 answered a few of our questions. Divine Bulwark now explicitly increases the damage reduction of Shield of … Continue reading
Posted in Design, Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged Active Mitigation, blocking, game design, LaTeX, tanking, theck, Theorycraft, theorycrafting, warcraft, WoW
3 Comments
Radio Silence and SotR Musings
It’s been a quiet two weeks here on Sacred Duty, and I apologize for that. All three of us have been very busy in real life, and haven’t had much time to post. And of course, Diablo III has eaten … Continue reading
Posted in Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged Active Mitigation, blocking, game design, tanking, theck, Theorycraft, theorycrafting, warcraft, WoW
1 Comment
