Tag Archives: game design

The Trouble With Haste

Yesterday, we were informed of a few hotfixes that were being applied to protection paladins. From the hotfixes blog: Protection Mastery: Divine Bulwark now increases Shield of the Righteous’ damage reduction by 0.5% per point, down from 0.75% per point. … Continue reading

Posted in Simcraft, Simulation, Tanking, Theck's Pounding Headaches, Theorycrafting, Uncategorized | Tagged , , , , , , , , , , , , , , , , | 61 Comments

Protection L100 Talents

I want to talk a bit about our level 100 talents, but not in the way you might expect. This post isn’t going to be full of numbers, nor is it going to be a comparison of how the talents … Continue reading

Posted in Design, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , , , , | 58 Comments

Cumulative Loot

Earlier this week Blizzard published a Dev Watercooler describing the changes in raiding in Warlords of Draenor. I don’t think anything in this article was news, in that all of these changes had been announced at Blizzcon. The major addition … Continue reading

Posted in Design, Raiding, Theck's Pounding Headaches | Tagged , , , , , , | 78 Comments

Leetsauced Podcast Appearances

Last evening, I had the pleasure of hanging out with Logan, Viktory, and Hi-Ya of the Leetsauced Podcast and recording an episode. We had a pretty wide-ranging discussion covering topics such as what separates WoW from other MMOs, content types … Continue reading

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A Letter to Celesty Claus

Every Winter Veil, children of both factions write letters to Greatfather Winter and ask for toys and games. In the meantime, their parents are writing letters and saying prayers to a completely different deity: Celesty Claus, the great celestial dragon … Continue reading

Posted in Humor, Tanking, Theck's Pounding Headaches, Uncategorized | Tagged , , , , , , , , , , , , , | 22 Comments

Post-Blizz-Con Wrap-Up, Part 2

In the last post, I ranted about time travel and lore. This time, I’m going to talk about some of the mechanical changes that were announced at BlizzCon. Stats, Reforging, and Gear There were a lot of different gear-related changes … Continue reading

Posted in Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , , | 34 Comments

BlizzCon Wishlist/Predictions

With BlizzCon coming later this week, we’ll soon be inundated with information about the next expansion.  Or at least, I think most of us assume that Friday’s “World of Warcraft: What’s Next?” presentation will reveal the next expansion.  I guess … Continue reading

Posted in Blogging, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , , , , | 43 Comments

Timewaste Isle?

Patch 5.4 brought us the Timeless Isle, which is a new approach to providing content.  Rather than a bunch of daily quests to lead you around the island by the nose, it went for a very open-world, sandbox-y approach.  While … Continue reading

Posted in Theck's Pounding Headaches | Tagged , , , , , | 80 Comments

Flex Capacitor

Flex raiding is fascinating because it evokes such different reactions from different groups of players.  For example, my first reaction was pure enthusiasm.  “This is great,” I thought, “I’ll be able to do more raiding on my favorite alts without … Continue reading

Posted in Design, Theck's Pounding Headaches | Tagged , , , , | 77 Comments

The Once And Future Sim

I hinted about a “secret project” in my last post, and promised I’d be more forthcoming this week.  It’s about time for the big reveal.  But first, let’s take a trip down memory lane. In The Beginning, There Was Hit … Continue reading

Posted in Simcraft, Simulation, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , | 25 Comments