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Tag Archives: classes
MATLAB Automation Code
So it’s finally time to unveil a project I’ve been working on intermittently for the last three months. If you recall, in the past I maintained a suite of MATLAB DPS simulations that attempted to determine optimal rotations, stats, glyphs, … Continue reading
Posted in Tanking, Theck's Pounding Headaches, Theorycrafting, Uncategorized
Tagged Active Mitigation, classes, Min/Max, rotations, Scaling, simcraft, tank, tanking, theck, Theorycraft, theorycrafting, vengeance, warcraft, WoW
37 Comments
5.1 Warrior Simulations – Part 3 – Stat Priorities
In case you missed the previous entries, in part one we detailed the model and analyzed a few basic queues that used either Shield Block or Shield Barrier exclusively. In part two, we analyzed a number of other queues that … Continue reading
Posted in Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged Active Mitigation, blocking, buffs, classes, diminishing returns, Min/Max, rotations, Scaling, tank, tanking, theck, Theorycraft, theorycrafting, vengeance, warcraft, warriors, WoW
16 Comments
WeakAuras for other classes
Several people have commented on how much they liked my WeakAuras setup for protection, and asked if I had any ready-made setups for other classes. As it turns out, I do. Over the past week, I’ve been setting my UI … Continue reading
Followup à Block
A few weeks ago, I wrote an article that was pretty critical of the new block implementation. Now that we’ve had a few weeks to think about and dissect the changes, I wanted to re-visit the topic and look at … Continue reading
Posted in Design, Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged blocking, classes, game design, Scaling, tanking, theck, Theorycraft, theorycrafting, warcraft, WoW
6 Comments
Anything you can do, I can do better
DPS player: “It’s much easier to be a bad dps than a bad tank, but it’s much harder to be a very good dps that a very good tank.” Tank player: “No way, it’s much harder to be an excellent … Continue reading