Tag Archives: classes

MATLAB Automation Code

So it’s finally time to unveil a project I’ve been working on intermittently for the last three months.  If you recall, in the past I maintained a suite of MATLAB DPS simulations that attempted to determine optimal rotations, stats, glyphs, … Continue reading

Posted in Tanking, Theck's Pounding Headaches, Theorycrafting, Uncategorized | Tagged , , , , , , , , , , , , , | 37 Comments

5.1 Warrior Simulations – Part 3 – Stat Priorities

In case you missed the previous entries, in part one we detailed the model and analyzed a few basic queues that used either Shield Block or Shield Barrier exclusively.  In part two, we analyzed a number of other queues that … Continue reading

Posted in Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , , , , , , | 16 Comments

WeakAuras for other classes

Several people have commented on how much they liked my WeakAuras setup for protection, and asked if I had any ready-made setups for other classes.  As it turns out, I do.  Over the past week, I’ve been setting my UI … Continue reading

Posted in Theck's Pounding Headaches, UI | Tagged , , , , | 25 Comments

Followup à Block

A few weeks ago, I wrote an article that was pretty critical of the new block implementation.  Now that we’ve had a few weeks to think about and dissect the changes, I wanted to re-visit the topic and look at … Continue reading

Posted in Design, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , | 6 Comments

Anything you can do, I can do better

DPS player: “It’s much easier to be a bad dps than a bad tank, but it’s much harder to be a very good dps that a very good tank.” Tank player: “No way, it’s much harder to be an excellent … Continue reading

Posted in Tanking, Theck's Pounding Headaches | Tagged , , , , , | 1 Comment