Category Archives: Design

MoP Mastery/Block Calculations – Build 15739

Last time, I mused on exactly how Blizzard would implement the mastery scaling on Shield of the Righteous (SotR). This week, build 15739 answered a few of our questions. Divine Bulwark now explicitly increases the damage reduction of Shield of … Continue reading

Posted in Design, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , | 3 Comments

Dragon Soul Retrospective

Hello Monday morning. Time for some delicious QQ to start the week off right! I really liked Cataclysm a great deal, and I cared deeply about having some compelling raid encounters to finish off what has become my favorite WOW … Continue reading

Posted in Design, Encounters, From Ana's Inbox | 23 Comments

I was a 25H Progression Tank

I don’t play World of Warcraft anymore, and I haven’t in a couple of months.  There’s a lot of reasons for that, and I really don’t want to turn this into a QQ post, because I’d actually like to come … Continue reading

Posted in Design, Encounters, Mel's Random Musings, QQ, Raiding, Tanking | Tagged , , | 23 Comments

WeakAuras Strings – Protection Paladins

A good UI is a key to mastering any class.  I’ve talked about my UI once before, so I’m not going to go into great detail about how I organize things in this post.  However, about 3 or 4 months … Continue reading

Posted in Design, Raiding, Tanking, Theck's Pounding Headaches, UI | Tagged , , , , , , , | 9 Comments

Loot, Damned Loot, and Statistics

There really wasn’t much paladin-specific information provided in the MoP media event – at least, not the sort of crunchy, math-y sort of information I usually blog about.  However, there was a lot of talk about the new LFR loot … Continue reading

Posted in Design, QQ, Raiding, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , | 18 Comments

Followup à Block

A few weeks ago, I wrote an article that was pretty critical of the new block implementation.  Now that we’ve had a few weeks to think about and dissect the changes, I wanted to re-visit the topic and look at … Continue reading

Posted in Design, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , | 6 Comments

Mists of Pandaria Buffs/Debuffs Matrix

Yesterday, Ghostcrawler gave us a peek at the plan for buff and debuff distribution in MoP.  However, the blog format makes it tough to get a clear picture of who’s bringing what, and how evenly the buffs and debuffs are … Continue reading

Posted in Design, Raid Leading, Raiding, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , | 23 Comments

Folie à Block

(Madness of Block) In the latest developer blog, it was revealed that blocking will move to a two-roll system – one roll for avoidance, and a second roll for blocking if we fail to avoid.  In addition, we learned that … Continue reading

Posted in Design, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , | 29 Comments

Vengeance: Once More, With Feeling

If you’ve ever read the blog, you might notice that one thing Mel and I agree on is Vengeance.  It’s one of the topics that we’ve covered several times before.  And it’s one that I’d like to touch on again.  … Continue reading

Posted in Design, Raiding, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , | 19 Comments

The Lament of the Engineer

My name is Theck, and I’m an Engineer. I feel like that admission belongs in a support group for underprivileged tanks.  Because admitting that you’re a tank with Engineering is tantamount to admitting that you’re willfully giving up effectiveness.  By … Continue reading

Posted in Design, Raiding, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , | 8 Comments