Category Archives: Design

On Measuring Survivability

The last few posts have garnered a lot of comments, and some of them have indicated that there’s some misunderstandings about the simulations we’re performing.  This set of simulations started back in September, and has been evolving ever since.  And … Continue reading

Posted in Design, Simulation, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , | 33 Comments

Valor Morghulis

This is a post I wrote almost three months ago.  But I wasn’t very happy with it, and ended up letting it sit around as a draft.  Every few weeks I would come back to it hoping to edit it … Continue reading

Posted in Design, Encounters, Raiding, Tanking, Theck's Pounding Headaches | Tagged , , , , | 39 Comments

Keep Calm and Parry On

Last week, Ghostcrawler made some comments about the odd state of prot paladin gearing, in particular our love of haste.  In a blue post, he gave us the following tidbit: Ghostcrawler said: For Protection, we do have plans to try … Continue reading

Posted in Design, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , , | 42 Comments

Counterpoint: The Valor Point Grind

Last week, Ana posted some thoughts on the valor point grind.  She and I have been discussing this topic on and off for the better part of three weeks, and for the most part I agree with her.  There is … Continue reading

Posted in Design, QQ, Theck's Pounding Headaches | Tagged , , , , | 27 Comments

Turning off the buff rewards a Feat of Strength in MOP

Remember this post about “Stop Telling Raiders to Turn off the DS Buff?” UPDATE TIME! The buff has been a pretty active topic of debate these days. I have to say:I don’t know why we’re still arguing about this. People who … Continue reading

Posted in Design, Encounters, Raiding | Tagged , , , , | 14 Comments

Raiding’s Black (Market) Eye

Yesterday, we got some more details on the wares that will be available on the Black Market Auction House (BMAH).  In particular, it’s been mentioned in several blue posts that heroic tier 14-level gear will be listed.  For those who … Continue reading

Posted in Design, QQ, Theck's Pounding Headaches | Tagged , , , , , , , | 17 Comments

MoP Mastery/Block Simulations – Build 15739

In the last post, we went through the analytical calculation to derive the total damage reduction (TDR) scale factors for dodge/parry, mastery, hit, expertise and haste. While the results seem reasonable, it’s always good to double-check, often using a different … Continue reading

Posted in Design, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , | 2 Comments

MoP Mastery/Block Calculations – Build 15739

Last time, I mused on exactly how Blizzard would implement the mastery scaling on Shield of the Righteous (SotR). This week, build 15739 answered a few of our questions. Divine Bulwark now explicitly increases the damage reduction of Shield of … Continue reading

Posted in Design, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , | 3 Comments

Dragon Soul Retrospective

Hello Monday morning. Time for some delicious QQ to start the week off right! I really liked Cataclysm a great deal, and I cared deeply about having some compelling raid encounters to finish off what has become my favorite WOW … Continue reading

Posted in Design, Encounters, From Ana's Inbox | 23 Comments

I was a 25H Progression Tank

I don’t play World of Warcraft anymore, and I haven’t in a couple of months.  There’s a lot of reasons for that, and I really don’t want to turn this into a QQ post, because I’d actually like to come … Continue reading

Posted in Design, Encounters, Mel's Random Musings, QQ, Raiding, Tanking | Tagged , , | 23 Comments