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Theck’s Twitter
- @MuteAssassins I plan on taking the crit/haste cloak. Dodge and parry really are that bad 2 days ago
- @Saltyeric @Anafielle Did you expect anything less? :P Anti-pun goggle technology is still in its infancy. 2 days ago
- @GloinKernfusion No, I don't think it's attractive enough to bother with. I'll probably take another look at it eventually though. 2 days ago
Ana’s Twitter
- Looking for recommendations on nice silver, blue, and/or purple plate transmog. Getting bored of mine. 42 minutes ago
- Picked up a Black Ice last night, in the hope that 5.4 might have polearms. Now I need to build a transmog around it. wowhead.com/item=40497/bla… 42 minutes ago
- RT @healiocentric: What does patch 5.3 mean for Resto Shamans? New Chain Heal AI and pretty graphics! See healiocentric.wordpress.com/2013/05/24/5-3… for detail… 1 hour ago
- LOL. --> RT @Esoth @Anafielle I was trying to find some imgur pic in my browser history and came across this imgur.com/U49j7.jpg 1 hour ago
- RT @Grumdy: <Apotheosis>, a 1/13H Alliance guild on Eldre'thalas-US, is now recruiting a warlock for heroic ToT progression. This is an imm… 4 hours ago
Mel’s Twitter
- @Esoth @KihraOfTemerity @Kerriodos @methodtreckie @Anafielle Say what now? That sounds almost exactly like my philosophy. 1 week ago
- @SerrinneWoW Co-incidence, or the start of a pattern? :P 1 month ago
- @Rhidach @_vidyala @SerrinneWoW Clearly Sara isn't a foodie. Anyone who knows me knows how I go out of my way to avoid a good meal. 1 month ago
- @SerrinneWoW Are you stalking me? 1 month ago
- @_vidyala @SerrinneWoW @Jasyla_ @Kaleri_ @Chronis_ Liekwise! Sorry I had to miss dinner yesterday. 1 month ago
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Category Archives: Design
On Measuring Survivability
The last few posts have garnered a lot of comments, and some of them have indicated that there’s some misunderstandings about the simulations we’re performing. This set of simulations started back in September, and has been evolving ever since. And … Continue reading
Posted in Design, Simulation, Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged Active Mitigation, rotations, Scaling, simulation, tank, tanking, theck, Theorycraft, theorycrafting, warcraft, WoW
33 Comments
Valor Morghulis
This is a post I wrote almost three months ago. But I wasn’t very happy with it, and ended up letting it sit around as a draft. Every few weeks I would come back to it hoping to edit it … Continue reading
Posted in Design, Encounters, Raiding, Tanking, Theck's Pounding Headaches
Tagged game design, raiding, theck, warcraft, WoW
39 Comments
Keep Calm and Parry On
Last week, Ghostcrawler made some comments about the odd state of prot paladin gearing, in particular our love of haste. In a blue post, he gave us the following tidbit: Ghostcrawler said: For Protection, we do have plans to try … Continue reading
Posted in Design, Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged Active Mitigation, blocking, diminishing returns, game design, Min/Max, Scaling, tank, tanking, theck, Theorycraft, theorycrafting, warcraft, WoW
42 Comments
Counterpoint: The Valor Point Grind
Last week, Ana posted some thoughts on the valor point grind. She and I have been discussing this topic on and off for the better part of three weeks, and for the most part I agree with her. There is … Continue reading
Posted in Design, QQ, Theck's Pounding Headaches
Tagged game design, Min/Max, theck, warcraft, WoW
27 Comments
Turning off the buff rewards a Feat of Strength in MOP
Remember this post about “Stop Telling Raiders to Turn off the DS Buff?” UPDATE TIME! The buff has been a pretty active topic of debate these days. I have to say:I don’t know why we’re still arguing about this. People who … Continue reading
Posted in Design, Encounters, Raiding
Tagged buff, feat of strength, MOP, mop buff, turn off the buff
14 Comments
Raiding’s Black (Market) Eye
Yesterday, we got some more details on the wares that will be available on the Black Market Auction House (BMAH). In particular, it’s been mentioned in several blue posts that heroic tier 14-level gear will be listed. For those who … Continue reading
Posted in Design, QQ, Theck's Pounding Headaches
Tagged auction house, game design, Min/Max, raid preparation, raiding, theck, warcraft, WoW
17 Comments
MoP Mastery/Block Simulations – Build 15739
In the last post, we went through the analytical calculation to derive the total damage reduction (TDR) scale factors for dodge/parry, mastery, hit, expertise and haste. While the results seem reasonable, it’s always good to double-check, often using a different … Continue reading
Posted in Design, Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged Active Mitigation, blocking, game design, LaTeX, tanking, theck, Theorycraft, theorycrafting, warcraft, WoW
2 Comments
MoP Mastery/Block Calculations – Build 15739
Last time, I mused on exactly how Blizzard would implement the mastery scaling on Shield of the Righteous (SotR). This week, build 15739 answered a few of our questions. Divine Bulwark now explicitly increases the damage reduction of Shield of … Continue reading
Posted in Design, Tanking, Theck's Pounding Headaches, Theorycrafting
Tagged Active Mitigation, blocking, game design, LaTeX, tanking, theck, Theorycraft, theorycrafting, warcraft, WoW
3 Comments
Dragon Soul Retrospective
Hello Monday morning. Time for some delicious QQ to start the week off right! I really liked Cataclysm a great deal, and I cared deeply about having some compelling raid encounters to finish off what has become my favorite WOW … Continue reading
Posted in Design, Encounters, From Ana's Inbox
23 Comments
I was a 25H Progression Tank
I don’t play World of Warcraft anymore, and I haven’t in a couple of months. There’s a lot of reasons for that, and I really don’t want to turn this into a QQ post, because I’d actually like to come … Continue reading
Posted in Design, Encounters, Mel's Random Musings, QQ, Raiding, Tanking
Tagged raiding, tanking, WoW
23 Comments
