Category Archives: Design

Protection L100 Talents

I want to talk a bit about our level 100 talents, but not in the way you might expect. This post isn’t going to be full of numbers, nor is it going to be a comparison of how the talents … Continue reading

Posted in Design, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , , , , | 58 Comments

Cumulative Loot

Earlier this week Blizzard published a Dev Watercooler describing the changes in raiding in Warlords of Draenor. I don’t think anything in this article was news, in that all of these changes had been announced at Blizzcon. The major addition … Continue reading

Posted in Design, Raiding, Theck's Pounding Headaches | Tagged , , , , , , | 78 Comments

Flex Capacitor

Flex raiding is fascinating because it evokes such different reactions from different groups of players.  For example, my first reaction was pure enthusiasm.  “This is great,” I thought, “I’ll be able to do more raiding on my favorite alts without … Continue reading

Posted in Design, Theck's Pounding Headaches | Tagged , , , , | 77 Comments

On Measuring Survivability

The last few posts have garnered a lot of comments, and some of them have indicated that there’s some misunderstandings about the simulations we’re performing.  This set of simulations started back in September, and has been evolving ever since.  And … Continue reading

Posted in Design, Simulation, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , | 34 Comments

Valor Morghulis

This is a post I wrote almost three months ago.  But I wasn’t very happy with it, and ended up letting it sit around as a draft.  Every few weeks I would come back to it hoping to edit it … Continue reading

Posted in Design, Encounters, Raiding, Tanking, Theck's Pounding Headaches | Tagged , , , , | 39 Comments

Keep Calm and Parry On

Last week, Ghostcrawler made some comments about the odd state of prot paladin gearing, in particular our love of haste.  In a blue post, he gave us the following tidbit: Ghostcrawler said: For Protection, we do have plans to try … Continue reading

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Counterpoint: The Valor Point Grind

Last week, Ana posted some thoughts on the valor point grind.  She and I have been discussing this topic on and off for the better part of three weeks, and for the most part I agree with her.  There is … Continue reading

Posted in Design, QQ, Theck's Pounding Headaches | Tagged , , , , | 27 Comments

Turning off the buff rewards a Feat of Strength in MOP

Remember this post about “Stop Telling Raiders to Turn off the DS Buff?” UPDATE TIME! The buff has been a pretty active topic of debate these days. I have to say:I don’t know why we’re still arguing about this. People who … Continue reading

Posted in Design, Encounters, Raiding | Tagged , , , , | 14 Comments

Raiding’s Black (Market) Eye

Yesterday, we got some more details on the wares that will be available on the Black Market Auction House (BMAH).  In particular, it’s been mentioned in several blue posts that heroic tier 14-level gear will be listed.  For those who … Continue reading

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MoP Mastery/Block Simulations – Build 15739

In the last post, we went through the analytical calculation to derive the total damage reduction (TDR) scale factors for dodge/parry, mastery, hit, expertise and haste. While the results seem reasonable, it’s always good to double-check, often using a different … Continue reading

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