Author Archives: Theck

Simulationcraft Automation Tutorial – Part II

In the last post, we went over the interface of the Automation Tool and demonstrated how to use it to perform simple talent, glyph, and gear comparisons. Today we’re going to dive into the last comparison type: Rotations. This comparison … Continue reading

Posted in Simcraft, Simulation, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , | 3 Comments

Simulationcraft Automation Tutorial – Part I

If you follow me on twitter, you know that I’ve been intermittently commenting on the new Automation Tool that I’ve been building for Simulationcraft. I’m happy to say that the tool is more or less finished at this point, complete … Continue reading

Posted in Simcraft, Simulation, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , | 9 Comments

TC401: Avoidance Diminishing Returns in WoD

Avoidance and diminishing returns are topics we’ve spent a fair amount of time discussing in the past. In 2012, I wrote a series of three blog posts discussing avoidance diminishing returns in Mists of Pandaria, chronicling the background of the … Continue reading

Posted in Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , , , , | 7 Comments

TC101: How Stats Are Calculated

Primary attribute calculations seem like they should be a pretty simple topic. So simple, in fact, that most players don’t even think about how they’re done. Most theorycrafters don’t either until they try to write a spreadsheet that models a … Continue reading

Posted in Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , | 10 Comments

TC101: Testing Simulationcraft

In the last two installments, we talked about what it means to theorycraft and spent some time discussing experimental design. Today, we’re going to talk about how Simulationcraft fits into that picture. Simulationcraft is a numerical model of the game … Continue reading

Posted in Theck's Pounding Headaches, Theorycrafting, Uncategorized | Tagged , , , , , , , , | 9 Comments

TC101: Experimental Design

In the previous post, we talked about what theorycrafting means and worked through a basic example of beginner theorycrafting. In this post, I want to go into a little more detail about the laboratory-based part of theorycrafting – in other … Continue reading

Posted in Theck's Pounding Headaches, Theorycrafting, Uncategorized | Tagged , , , , , , , , | 10 Comments

TC101: Intro to Theorycrafting

On more than a few occasions I’ve been asked some variation of the question, “How do I get started in theorycrafting?” Which is a tough question to answer, since there’s a variety of ways to get started depending on what … Continue reading

Posted in Theck's Pounding Headaches, Theorycrafting, Uncategorized | Tagged , , , , , , , , , , | 8 Comments

Velvet Resolver

On Monday, Celestalon kicked off the official Alpha Theorycrafting season by posting a Theorycrafting Discussion thread on the forums. And he was kind enough to toss a meaty chunk of information our way about Resolve, the replacement for Vengeance. Resolve: … Continue reading

Posted in Tanking, Theck's Pounding Headaches, Theorycrafting, Uncategorized | Tagged , , , , , , , , , , , , , | 75 Comments

Cumulative Loot

Earlier this week Blizzard published a Dev Watercooler describing the changes in raiding in Warlords of Draenor. I don’t think anything in this article was news, in that all of these changes had been announced at Blizzcon. The major addition … Continue reading

Posted in Design, Raiding, Theck's Pounding Headaches | Tagged , , , , , , | 78 Comments

Leetsauced Podcast Appearances

Last evening, I had the pleasure of hanging out with Logan, Viktory, and Hi-Ya of the Leetsauced Podcast and recording an episode. We had a pretty wide-ranging discussion covering topics such as what separates WoW from other MMOs, content types … Continue reading

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