Simcraft version 530-7 was released this week, and contains a bunch of bugfixes and updates. You can download your copy here. As usual, here’s a list of the major changes:
- 5.4 PTR now includes the new Vengeance formulas, including diminishing returns
- TMI calculation now normalizes against health on-the-fly to account for temporary health buffs (e.g. Last Stand)
- New “T16Q” boss to challenge well-geared tanks
- TMI bosses reclassified according to content type:
- T15H25 (translates to old T15H)
- T15N25 (translates to old T15N)
- T15H10 (translates to old T15N)
- T15N10 (translates to old T15LFR)
- Bosses have gained a new “melee_nuke” attack. This is much like spell_nuke, but does physical damage and cannot be dodged, parried, or miss. It can be blocked.
- Boss attacks now do variable damage rather than fixed damage
- Melee attacks default to a range of +/- 20% of the base damage
- spell_nuke and melee_nuke attacks default to a range of +/- 10% base damage
- the APL option “range” now lets you specify a custom damage range. For example, if you wanted an auto attack that did 50k to 150k damage, you could use:
- Fluffy_Pillow has been re-calibrated to be much more melee-heavy. He still performs spell_nuke, but now also uses melee_nuke and uses both much less frequently.
- Ability reporting has changed slightly. When clicking on an ability to open up the detailed report, there will no longer be a separate “Block results” sub-table to summarize the results of the block roll. Instead, attacks are broken down by their full type – i.e. miss, dodge, parry, hit, hit (blocked), hit (crit-blocked), crit, crit (blocked), crit (crit-blocked), and so on.
- Minor corrections to mitigation ordering (i.e. armor before block, shouldn’t have a noticeable effect for paladins, matters for warrior set bonuses).
- SotR no longer mitigates magical damage (oops?).
- Blocked attacks now do less damage than full hits (oops?).
- PTR changes updated to b17331
- T16H/N Protection profiles implemented
- T16H/N Retribution profiles implemented (but not optimized)
- Fixed an import bug for Retribution that was causing L90 talents to be ignored
- Shield Barrier bugfix
- Lots of other changes that I haven’t been keeping careful notes on
As you can see, those are some pretty big bugfixes for paladins. SotR was unintentionally mitigating magical damage, and blocking wasn’t always working quite correctly. Together, these two should cause mastery’s value to jump around a bit (positive from the block change, negative from the SotR change). I don’t think it will suddenly be a strong stat, but it may be able to keep up with dodge and parry now.
In addition, SimC should be fully up-to-date for the latest PTR, so we can do some testing to see how certain talents stack up to one another. I’ve already done a little work with SS and EF over at maintankadin which I may write up as a blog post for next week. I’m working on re-building all of my various MATLAB simulations as simc files, but now that the semester’s started things have gotten busy and I can’t guarantee I’ll have them done in time for 5.4’s release.
You may notice your TMI go up fairly significantly if you’re simming with “ptr=1″ enabled. That’s to be expected, partly due to the SS nerf, partly due to the fact that you’re getting less Vengeance. I don’t *think* there are any other bugs that could be causing TMI inflation, but as usual if you see something fishy don’t hesitate to post a comment so we can double-check it.
If you’re new to Simulationcraft, you may want to check out my Getting Started Guide.