# Monthly Archives: July 2013

## Slinging Shields in Slo-Mo

Today’s post is just a quick one, since I’ve been really busy with SimC work this week.  However, it’s something that is a little more immediate, namely the Sacred Shield global cooldown (GCD) bug we’ve been struggling with all expansion. … Continue reading

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## Simulationcraft 101: Getting Started

As I mentioned on twitter last week, version 530-5 of Simulationcraft has been released.  This is the first version to include the Theck-Meloree Index, a damage smoothing metric we developed in a series of previous blog posts. However, Simcraft is … Continue reading

## Blood, Toil, Tears, and Threat

A few days ago, my friend Llarold asked me if I had done any calculation about the new threat bonus on taunts in 5.4.  In the past, I had worked out a rough formula for how long it took to … Continue reading

## The Making of a Metric: Part 3

In our last installment, we nailed down the weight factors we’ll use for our smoothness metric.  Today we’re going to wrap it up by specifying normalization conditions for the histogram and formally defining the metric. To refresh your memory a … Continue reading

In our last post, we decided on a functional form for our metric.  And while I didn’t write it out in full mathematical formalism, the pieces were all there.  In short, we start with a damage histogram $H(x)$ computed by … Continue reading