Monthly Archives: April 2013

On Measuring Survivability

The last few posts have garnered a lot of comments, and some of them have indicated that there’s some misunderstandings about the simulations we’re performing.  This set of simulations started back in September, and has been evolving ever since.  And … Continue reading

Posted in Design, Simulation, Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , | 34 Comments

Stamina: Updated Smoothness Data

In the last post, I mentioned in passing that there was an odd thing happening when a gear set dropped from 7k to 6k haste.  I elaborated a little on what I thought was the cause: we were crossing the … Continue reading

Posted in Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , | 54 Comments

Stamina Addendum: Socket Stuffer?

Earlier this week, I made a pretty lengthy post discussing the merits of stamina as a smoothing stat.  One of the common (and expected) criticisms was that I used the usual itemization ratio of 1 haste : 1.5 stamina for … Continue reading

Posted in Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , | 9 Comments

Stamina: Keeping You Up Longer

What’s the most misunderstood element of tanking?  There are a myriad of topics you could offer as guesses.  But the question I field more often than any others isn’t about rotations, talents, glyphs, or cooldowns.  It’s not even about which … Continue reading

Posted in Tanking, Theck's Pounding Headaches, Theorycrafting | Tagged , , , , , , , , , , , , | 94 Comments