If anyone has been wondering why the “About the Authors” page mentions that I have a tendency towards rampant murder of DPS characters, I’ll explain. My co-tank and I play a game that we call Bingo. The rules are pretty fast and loose, but the general object of the game is to kill as many people as possible. Bonus points are awarded for style and creative kills, and huge penalty points are assessed for causing wipes. We play this game on trash pulls, and occasionally even farm bosses. The DPS get to hunt parses – the tanks get to hunt the DPS.
We call the game Bingo because Grid makes a convenient 5×5 array, and if you can make a line in any direction that’s something pretty special. The tanks of Edge have been playing Bingo for longer than I’ve been around – ever since they decided that they missed the 360 degree cleave, and started re-inventing it whenever possible. My first exposure to the game was on the pre-Kalecgos trash, when I received a whisper suggesting that I should stay put with my cleaving mob so that the bears could position theirs into a flower of melee-cleaving mayhem. I was instantly hooked.
Over the years, we’ve developed new techniques for creating subtle yet lethal traps for our DPS in a continuing arms race of carefully focused malevolence against increasing DPS paranoia. The melee are all onto the 360 degree cleave technique, with back to back cleaving mobs. They can find the safe spot off to the side, most of the time. But rotating the mobs very slowly and without any fanfare managed to catch them off guard a few times, but it, too, quickly became old hat. Something that’s surprisingly fun is to turn the mob around while it’s casting something. It’s a bit like hunting fish with dynamite, but if you’re having an off night then it works wonders for keeping the fear levels high.
Melee aren’t the only ones at risk, they’re just the most conveniently located targets. Effectively executing your ranged DPS requires a delicate touch, especially since they’re often co-located with healers, and it’s considered poor form to off your healers. When we still used some CC on trash, it was a little easier – we could rely on someone to bork their CC and suddenly a very convenient excuse to drag the cleaving/whirlwinding death-train back into the ranged clump would arise. With AoE raid trash, though, it’s a bit trickier. One of my personal favorites is to salv the tank who’s tanking the least amount of stuff. Otherwise, it’s all a movement game, finding a way to sneak in nice and close without them realizing that something fishy is going on. You need to pace yourself. If you just rush over to the ranged, they’ll see you coming and scatter – make it look natural. Move out of fire just a little bit too far every time. It’s critical that you close the gap without spooking them.
One fun twist on the game can be to decide on a designated target for the night. It’s less about playing Bingo than it is about making someone beg for Jeeves as often as humanly possible. Generally we only do this when someone has earned it with a crime so severe that it merits extreme punishment. They could have made a terrible joke on vent, or made a snarky comment about the tanks. Or they could have gone so far as to mention that TV show that will not be named. So just remember, kids: Never offend your tanks. Your tanks fight dirty.
Tanks and healers never get to AFK trash, and never get to let up focus. I don’t see why the DPS shouldn’t be forced to stay on their toes, too. It’s like a training regimen, really. At least that’s how I justify it to myself.
It’s not paranoia when we really are all out to get you. And for the tanks: